Infectonator 2 Game

Play More Zombie Infection Games Online

Infectonator 2 – A game of infectious chain reactions with you as the causal nexus

 The Contagiousness of Joy

For some reason, if I see that a flash game has been designed in the style of a classic, highly-pixelated game of yore, then I am invariably excited to an unreasonably large degree at the prospect of playing it, regardless of its prospective quality of gameplay or the competency of the developers that are responsible for the whole thing. It’s just something about the soothing wistfulness and longing for the past that little nostalgia bombs like Infectonator 2 seem to draw out in me. That’s not to say that my past was host to a zombie apocalypse for even a light skirmish or two against the undead, it’s just that you cannot beat the act of facilitating the proliferation of a deadly infection that turns people into zombies in return for money and upgrades. The world here is most definitely your oyster, but you don’t like oysters: you want to infect every part of this metaphorical oyster until not one living soul remains on earth (I never said this was an uplifting game).

The Joy of Contagiousness

If you strip away the immensely cool pixelated design and the old-school music/sound effects, Infectonator 2 is akin to a real-time strategy game with gameplay that takes on a chain reaction format. Your basic goal is to enter each city on map-based menu display and meet all of the goal requirements for that level, mainly by infecting the number of people that is indicated at the start of the level.

You use your mouse to select your virus, different zombies, and weapons such as grenades, clicking on the screen in order to use them and create absolute panic amongst the population. You are of course limited in the number of infections, zombies, and items that you can place, which places emphasis on the tactical selection of certain groups of people on the screen to attack or infect in order to achieve maximum spread of the virus. It’s a little like Pandemic  2, only with a little less depth but a lot more of the instantly-enjoyable action that this game was missing.  

Upgrades are Infectious

Prolonging the life of the game considerably are the upgrades that you are able to purchase with the coins collected from each level. In fact, the upgrades system is really the focal point of the whole game because aside from the increasing population as you progress through the countries, they are the only variables that can provide any significant changes to the gameplay. You can upgrade your attributes in the ‘laboratory’ menu including your lifespan, speed, damage resistance, and infection chance. You are also able to unlock and purchase different items such as grenades, land mines, debilitating goo, and a canister bomb in order to make more ferocious the spread of infection.

Unlocking and purchasing different (and slightly comical) zombies to place directly amongst the crowd also makes this game supremely addictive, particularly when letting loose ILL Kim Jong, who along with the rest of the zombies can be upgraded further to increase their effectiveness.

Dying for Some Fun

The level of geographical authenticity in Toge Productions’ Infectonator 2 is second only to the wondrousness of the sprites and general design of the whole thing. While the visual splendour and the relatively-relevant references to pop culture are impressive, these are actual only peripheral features that provide some mild laughs between the more impressive gameplay. The challenge of using limited resources to make an infection spread is extremely satisfying, and it goes without saying that the upgrades are a central pillar that the rest of the features in the game sit happily upon. I chose to ignore the poor menu design that leads to you frequently visit sections that you don’t need to be in, and the increased numbers of zombies can be a little taxing on your processor, but these are prices I will gladly pay for this game to exist for my (and everyone else’s) entertainment.